Botcraft
26.3
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ClientboundPlayCompressionPacket.hpp
Go to the documentation of this file.
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#if PROTOCOL_VERSION < 107
/* < 1.9 */
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#pragma once
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#include "
protocolCraft/BasePacket.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundPlayCompressionPacket :
public
BasePacket<ClientboundPlayCompressionPacket>
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{
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public
:
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static
constexpr
std::string_view packet_name =
"Play Compression"
;
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SERIALIZED_FIELD
(Threshold, VarInt);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
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#endif
DECLARE_READ_WRITE_SERIALIZE
#define DECLARE_READ_WRITE_SERIALIZE
Define auto serializable utilities and declare ReadImpl, WriteImpl and SerializeImpl virtual function...
Definition
AutoSerializedMacros.hpp:123
SERIALIZED_FIELD
#define SERIALIZED_FIELD(Name,...)
Definition
AutoSerializedMacros.hpp:77
BasePacket.hpp
ProtocolCraft
Definition
ItemUtilities.hpp:8
protocolCraft
include
protocolCraft
Packets
Game
Clientbound
ClientboundPlayCompressionPacket.hpp
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