| Camera(glm::vec3 position_=glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 up_=glm::vec3(0.0f, 1.0f, 0.0f), float yaw_=0.0f, float pitch_=0.0f) | Botcraft::Renderer::Camera | |
| ComputeFrustumPlanes() | Botcraft::Renderer::Camera | private |
| front | Botcraft::Renderer::Camera | private |
| frustum | Botcraft::Renderer::Camera | private |
| GetDistance(const float x_, const float y_, const float z_) const | Botcraft::Renderer::Camera | |
| GetFront() const | Botcraft::Renderer::Camera | |
| GetFrustumPlanes() const | Botcraft::Renderer::Camera | |
| GetHasChangedOrientation() const | Botcraft::Renderer::Camera | |
| GetHasChangedPosition() const | Botcraft::Renderer::Camera | |
| GetPitch() const | Botcraft::Renderer::Camera | |
| GetPosition() const | Botcraft::Renderer::Camera | |
| GetViewMatrix() const | Botcraft::Renderer::Camera | |
| GetYaw() const | Botcraft::Renderer::Camera | |
| has_changed_orientation | Botcraft::Renderer::Camera | private |
| has_changed_position | Botcraft::Renderer::Camera | private |
| pitch | Botcraft::Renderer::Camera | private |
| position | Botcraft::Renderer::Camera | private |
| projection_matrix | Botcraft::Renderer::Camera | private |
| ResetHasChangedOrientation() | Botcraft::Renderer::Camera | |
| ResetHasChangedPosition() | Botcraft::Renderer::Camera | |
| SetPosition(const float x, const float y, const float z) | Botcraft::Renderer::Camera | |
| SetProjection(const glm::mat4 &projection) | Botcraft::Renderer::Camera | |
| SetRotation(const float pitch_, const float yaw_) | Botcraft::Renderer::Camera | |
| UpdateCameraViewMatrix() | Botcraft::Renderer::Camera | private |
| view_matrix | Botcraft::Renderer::Camera | private |
| worldUp | Botcraft::Renderer::Camera | private |
| yaw | Botcraft::Renderer::Camera | private |