Camera(glm::vec3 position_=glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3 up_=glm::vec3(0.0f, 1.0f, 0.0f), float yaw_=0.0f, float pitch_=0.0f) | Botcraft::Renderer::Camera | |
ComputeFrustumPlanes() | Botcraft::Renderer::Camera | private |
front | Botcraft::Renderer::Camera | private |
frustum | Botcraft::Renderer::Camera | private |
GetDistance(const float x_, const float y_, const float z_) const | Botcraft::Renderer::Camera | |
GetFront() const | Botcraft::Renderer::Camera | |
GetFrustumPlanes() const | Botcraft::Renderer::Camera | |
GetHasChangedOrientation() const | Botcraft::Renderer::Camera | |
GetHasChangedPosition() const | Botcraft::Renderer::Camera | |
GetPitch() const | Botcraft::Renderer::Camera | |
GetPosition() const | Botcraft::Renderer::Camera | |
GetViewMatrix() const | Botcraft::Renderer::Camera | |
GetYaw() const | Botcraft::Renderer::Camera | |
has_changed_orientation | Botcraft::Renderer::Camera | private |
has_changed_position | Botcraft::Renderer::Camera | private |
pitch | Botcraft::Renderer::Camera | private |
position | Botcraft::Renderer::Camera | private |
projection_matrix | Botcraft::Renderer::Camera | private |
ResetHasChangedOrientation() | Botcraft::Renderer::Camera | |
ResetHasChangedPosition() | Botcraft::Renderer::Camera | |
SetPosition(const float x, const float y, const float z) | Botcraft::Renderer::Camera | |
SetProjection(const glm::mat4 &projection) | Botcraft::Renderer::Camera | |
SetRotation(const float pitch_, const float yaw_) | Botcraft::Renderer::Camera | |
UpdateCameraViewMatrix() | Botcraft::Renderer::Camera | private |
view_matrix | Botcraft::Renderer::Camera | private |
worldUp | Botcraft::Renderer::Camera | private |
yaw | Botcraft::Renderer::Camera | private |