DECLARE_READ_WRITE_SERIALIZE | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
Dispatch(Handler *handler) | ProtocolCraft::Message | inline |
DispatchImpl(Handler *handler) override | ProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket > | protectedvirtual |
GetId() const override | ProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket > | virtual |
GetName() const override | ProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket > | inlinevirtual |
packet_name | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | static |
Read(ReadIterator &iter, size_t &length) | ProtocolCraft::NetworkType | inlinevirtual |
ReadActions(ReadIterator &iter, size_t &length) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
ReadEntries(ReadIterator &iter, size_t &length) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
ReadImpl(ReadIterator &iter, size_t &length)=0 | ProtocolCraft::NetworkType | protectedpure virtual |
Serialize() const | ProtocolCraft::NetworkType | inlinevirtual |
SERIALIZED_FIELD(Actions, Internal::CustomType< std::vector< PlayerInfoUpdateAction >, &THIS::ReadActions, &THIS::WriteActions >) | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
SERIALIZED_FIELD(Entries, Internal::CustomType< std::map< UUID, PlayerInfoUpdateEntry >, &THIS::ReadEntries, &THIS::WriteEntries, &THIS::SerializeEntries >) | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
SerializeEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
SerializeImpl() const =0 | ProtocolCraft::NetworkType | protectedpure virtual |
THIS typedef | ProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket > | protected |
Write(WriteContainer &container) const override | ProtocolCraft::Message | inlinevirtual |
WriteActions(const std::vector< PlayerInfoUpdateAction > &actions, WriteContainer &container) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
WriteEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries, WriteContainer &container) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
WriteImpl(WriteContainer &container) const =0 | ProtocolCraft::NetworkType | protectedpure virtual |
~BaseMessage() override | ProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket > | inlinevirtual |
~Message() | ProtocolCraft::Message | inlinevirtual |
~NetworkType() | ProtocolCraft::NetworkType | inlinevirtual |