Botcraft 1.21.4
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ProtocolCraft::ClientboundPlayerInfoUpdatePacket Member List

This is the complete list of members for ProtocolCraft::ClientboundPlayerInfoUpdatePacket, including all inherited members.

DECLARE_READ_WRITE_SERIALIZEProtocolCraft::ClientboundPlayerInfoUpdatePacketprivate
Dispatch(Handler *handler)ProtocolCraft::Messageinline
DispatchImpl(Handler *handler) overrideProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket >protectedvirtual
GetId() const overrideProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket >virtual
GetName() const overrideProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket >inlinevirtual
packet_nameProtocolCraft::ClientboundPlayerInfoUpdatePacketstatic
Read(ReadIterator &iter, size_t &length)ProtocolCraft::NetworkTypeinlinevirtual
ReadActions(ReadIterator &iter, size_t &length) constProtocolCraft::ClientboundPlayerInfoUpdatePacketinlineprivate
ReadEntries(ReadIterator &iter, size_t &length) constProtocolCraft::ClientboundPlayerInfoUpdatePacketinlineprivate
ReadImpl(ReadIterator &iter, size_t &length)=0ProtocolCraft::NetworkTypeprotectedpure virtual
Serialize() constProtocolCraft::NetworkTypeinlinevirtual
SERIALIZED_FIELD(Actions, Internal::CustomType< std::vector< PlayerInfoUpdateAction >, &THIS::ReadActions, &THIS::WriteActions >)ProtocolCraft::ClientboundPlayerInfoUpdatePacketprivate
SERIALIZED_FIELD(Entries, Internal::CustomType< std::map< UUID, PlayerInfoUpdateEntry >, &THIS::ReadEntries, &THIS::WriteEntries, &THIS::SerializeEntries >)ProtocolCraft::ClientboundPlayerInfoUpdatePacketprivate
SerializeEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries) constProtocolCraft::ClientboundPlayerInfoUpdatePacketinlineprivate
SerializeImpl() const =0ProtocolCraft::NetworkTypeprotectedpure virtual
THIS typedefProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket >protected
Write(WriteContainer &container) const overrideProtocolCraft::Messageinlinevirtual
WriteActions(const std::vector< PlayerInfoUpdateAction > &actions, WriteContainer &container) constProtocolCraft::ClientboundPlayerInfoUpdatePacketinlineprivate
WriteEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries, WriteContainer &container) constProtocolCraft::ClientboundPlayerInfoUpdatePacketinlineprivate
WriteImpl(WriteContainer &container) const =0ProtocolCraft::NetworkTypeprotectedpure virtual
~BaseMessage() overrideProtocolCraft::BaseMessage< ClientboundPlayerInfoUpdatePacket >inlinevirtual
~Message()ProtocolCraft::Messageinlinevirtual
~NetworkType()ProtocolCraft::NetworkTypeinlinevirtual