| DECLARE_READ_WRITE_SERIALIZE | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
| Dispatch(Handler *handler) | ProtocolCraft::Packet | inline |
| DispatchImpl(Handler *handler) override | ProtocolCraft::BasePacket< ClientboundPlayerInfoUpdatePacket > | protectedvirtual |
| GetId() const override | ProtocolCraft::BasePacket< ClientboundPlayerInfoUpdatePacket > | virtual |
| GetName() const override | ProtocolCraft::BasePacket< ClientboundPlayerInfoUpdatePacket > | inlinevirtual |
| packet_name | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | static |
| Read(ReadIterator &iter, size_t &length) | ProtocolCraft::NetworkType | inlinevirtual |
| ReadActions(ReadIterator &iter, size_t &length) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
| ReadEntries(ReadIterator &iter, size_t &length) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
| ReadImpl(ReadIterator &iter, size_t &length)=0 | ProtocolCraft::NetworkType | protectedpure virtual |
| Serialize() const | ProtocolCraft::NetworkType | inlinevirtual |
| SERIALIZED_FIELD(Actions, Internal::CustomType< std::vector< PlayerInfoUpdateAction >, &THIS::ReadActions, &THIS::WriteActions >) | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
| SERIALIZED_FIELD(Entries, Internal::CustomType< std::map< UUID, PlayerInfoUpdateEntry >, &THIS::ReadEntries, &THIS::WriteEntries, &THIS::SerializeEntries >) | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | private |
| SerializeEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
| SerializeImpl() const =0 | ProtocolCraft::NetworkType | protectedpure virtual |
| THIS typedef | ProtocolCraft::BasePacket< ClientboundPlayerInfoUpdatePacket > | protected |
| Write(WriteContainer &container) const override | ProtocolCraft::Packet | inlinevirtual |
| WriteActions(const std::vector< PlayerInfoUpdateAction > &actions, WriteContainer &container) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
| WriteEntries(const std::map< UUID, PlayerInfoUpdateEntry > &entries, WriteContainer &container) const | ProtocolCraft::ClientboundPlayerInfoUpdatePacket | inlineprivate |
| WriteImpl(WriteContainer &container) const =0 | ProtocolCraft::NetworkType | protectedpure virtual |
| ~BasePacket() override | ProtocolCraft::BasePacket< ClientboundPlayerInfoUpdatePacket > | inlinevirtual |
| ~NetworkType() | ProtocolCraft::NetworkType | inlinevirtual |
| ~Packet() | ProtocolCraft::Packet | inlinevirtual |