Botcraft
26.3
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ClientboundAddTransientBlockPacket.hpp
Go to the documentation of this file.
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#if PROTOCOL_VERSION > 776
/* > 26.2 */
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#pragma once
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#include "
protocolCraft/BasePacket.hpp
"
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#include "
protocolCraft/Types/NetworkPosition.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundAddTransientBlockPacket
:
public
BasePacket
<ClientboundAddTransientBlockPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Add Transient Block"
;
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SERIALIZED_FIELD
(Pos,
NetworkPosition
);
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SERIALIZED_FIELD
(
BlockState
,
VarInt
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
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#endif
BasePacket.hpp
NetworkPosition.hpp
ProtocolCraft::BasePacket
Definition
BasePacket.hpp:11
ProtocolCraft::ClientboundAddTransientBlockPacket
Definition
ClientboundAddTransientBlockPacket.hpp:10
ProtocolCraft::ClientboundAddTransientBlockPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(BlockState, VarInt)
ProtocolCraft::ClientboundAddTransientBlockPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundAddTransientBlockPacket.hpp:17
ProtocolCraft::ClientboundAddTransientBlockPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Pos, NetworkPosition)
ProtocolCraft::ClientboundAddTransientBlockPacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundAddTransientBlockPacket.hpp:12
ProtocolCraft::NetworkPosition
Definition
NetworkPosition.hpp:8
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::BrigadierPropertyType::BlockState
@ BlockState
ProtocolCraft::VarType
Definition
Templates.hpp:26
protocolCraft
include
protocolCraft
Packets
Game
Clientbound
ClientboundAddTransientBlockPacket.hpp
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