Botcraft
1.21.4
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ClientboundBlockUpdatePacket.hpp
Go to the documentation of this file.
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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#include "
protocolCraft/Types/NetworkPosition.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundBlockUpdatePacket
:
public
BaseMessage
<ClientboundBlockUpdatePacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Block Update"
;
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SERIALIZED_FIELD
(Pos,
NetworkPosition
);
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SERIALIZED_FIELD
(Blockstate,
VarInt
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
BaseMessage.hpp
NetworkPosition.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundBlockUpdatePacket
Definition
ClientboundBlockUpdatePacket.hpp:9
ProtocolCraft::ClientboundBlockUpdatePacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Pos, NetworkPosition)
ProtocolCraft::ClientboundBlockUpdatePacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundBlockUpdatePacket.hpp:16
ProtocolCraft::ClientboundBlockUpdatePacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundBlockUpdatePacket.hpp:11
ProtocolCraft::ClientboundBlockUpdatePacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Blockstate, VarInt)
ProtocolCraft::NetworkPosition
Definition
NetworkPosition.hpp:8
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::VarType
Definition
Templates.hpp:26
protocolCraft
include
protocolCraft
Messages
Play
Clientbound
ClientboundBlockUpdatePacket.hpp
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