Botcraft
1.21.4
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ClientboundEntityEventPacket.hpp
Go to the documentation of this file.
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundEntityEventPacket
:
public
BaseMessage
<ClientboundEntityEventPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Entity Event"
;
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SERIALIZED_FIELD
(EntityId,
int
);
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SERIALIZED_FIELD
(EventId,
char
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
BaseMessage.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundEntityEventPacket
Definition
ClientboundEntityEventPacket.hpp:8
ProtocolCraft::ClientboundEntityEventPacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundEntityEventPacket.hpp:10
ProtocolCraft::ClientboundEntityEventPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(EventId, char)
ProtocolCraft::ClientboundEntityEventPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(EntityId, int)
ProtocolCraft::ClientboundEntityEventPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundEntityEventPacket.hpp:15
ProtocolCraft
Definition
ItemUtilities.hpp:8
protocolCraft
include
protocolCraft
Messages
Play
Clientbound
ClientboundEntityEventPacket.hpp
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1.9.8