Botcraft
1.21.4
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ClientboundHurtAnimationPacket.hpp
Go to the documentation of this file.
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#if PROTOCOL_VERSION > 761
/* > 1.19.3 */
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundHurtAnimationPacket
:
public
BaseMessage
<ClientboundHurtAnimationPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Hurt Animation"
;
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SERIALIZED_FIELD
(Id_,
VarInt
);
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SERIALIZED_FIELD
(Yaw,
float
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
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#endif
BaseMessage.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundHurtAnimationPacket
Definition
ClientboundHurtAnimationPacket.hpp:9
ProtocolCraft::ClientboundHurtAnimationPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundHurtAnimationPacket.hpp:16
ProtocolCraft::ClientboundHurtAnimationPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Id_, VarInt)
ProtocolCraft::ClientboundHurtAnimationPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Yaw, float)
ProtocolCraft::ClientboundHurtAnimationPacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundHurtAnimationPacket.hpp:11
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::VarType
Definition
Templates.hpp:26
protocolCraft
include
protocolCraft
Messages
Play
Clientbound
ClientboundHurtAnimationPacket.hpp
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