Botcraft
1.21.4
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ClientboundStatusResponsePacket.hpp
Go to the documentation of this file.
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundStatusResponsePacket
:
public
BaseMessage
<ClientboundStatusResponsePacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Status Response"
;
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SERIALIZED_FIELD
(
Status
, std::string);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
BaseMessage.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundStatusResponsePacket
Definition
ClientboundStatusResponsePacket.hpp:8
ProtocolCraft::ClientboundStatusResponsePacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundStatusResponsePacket.hpp:10
ProtocolCraft::ClientboundStatusResponsePacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Status, std::string)
ProtocolCraft::ClientboundStatusResponsePacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundStatusResponsePacket.hpp:14
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::ConnectionState::Status
@ Status
protocolCraft
include
protocolCraft
Messages
Status
Clientbound
ClientboundStatusResponsePacket.hpp
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