Botcraft
1.21.4
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ServerboundTeleportToEntityPacket.hpp
Go to the documentation of this file.
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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namespace
ProtocolCraft
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{
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class
ServerboundTeleportToEntityPacket
:
public
BaseMessage
<ServerboundTeleportToEntityPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Teleport To Entity"
;
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SERIALIZED_FIELD
(
Uuid
,
UUID
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
BaseMessage.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ServerboundTeleportToEntityPacket
Definition
ServerboundTeleportToEntityPacket.hpp:8
ProtocolCraft::ServerboundTeleportToEntityPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ServerboundTeleportToEntityPacket.hpp:14
ProtocolCraft::ServerboundTeleportToEntityPacket::packet_name
static constexpr std::string_view packet_name
Definition
ServerboundTeleportToEntityPacket.hpp:10
ProtocolCraft::ServerboundTeleportToEntityPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Uuid, UUID)
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::UUID
std::array< unsigned char, 16 > UUID
Definition
BinaryReadWrite.hpp:20
ProtocolCraft::BrigadierPropertyType::Uuid
@ Uuid
protocolCraft
include
protocolCraft
Messages
Play
Serverbound
ServerboundTeleportToEntityPacket.hpp
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