Botcraft
1.21.4
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ClientboundPongResponsePacket.hpp
Go to the documentation of this file.
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundPongResponseStatusPacket
:
public
BaseMessage
<ClientboundPongResponseStatusPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Pong Response (Status)"
;
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SERIALIZED_FIELD
(
Time
,
long
long
int
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
BaseMessage.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundPongResponseStatusPacket
Definition
ClientboundPongResponsePacket.hpp:8
ProtocolCraft::ClientboundPongResponseStatusPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(Time, long long int)
ProtocolCraft::ClientboundPongResponseStatusPacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundPongResponsePacket.hpp:10
ProtocolCraft::ClientboundPongResponseStatusPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundPongResponsePacket.hpp:14
ProtocolCraft
Definition
ItemUtilities.hpp:8
ProtocolCraft::BrigadierPropertyType::Time
@ Time
protocolCraft
include
protocolCraft
Messages
Status
Clientbound
ClientboundPongResponsePacket.hpp
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