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Botcraft 1.21.4
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A Decorator that always return success, independently of the result of its child. More...
#include <BehaviourTree.hpp>
Protected Member Functions | |
virtual Status | TickImpl (Context &context) const override |
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Status | TickChild (Context &context) const |
Additional Inherited Members | |
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virtual | ~Decorator () |
void | SetChild (std::shared_ptr< Node< Context > > child_) |
virtual BehaviourNodeType | GetNodeType () const override |
virtual size_t | GetNumChildren () const override |
virtual const BaseNode * | GetChild (const size_t index) const override |
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virtual | ~Node () |
Status | Tick (Context &context) const |
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BaseNode (const std::string &name_) | |
virtual | ~BaseNode () |
std::string | GetFullDescriptor () const |
const std::string & | GetName () const |
std::string | GetClassName () const |
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const std::string | name |
A Decorator that always return success, independently of the result of its child.
Can be combined with an inverter for Failure.
Context | The tree context type |
Definition at line 349 of file BehaviourTree.hpp.
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inlineoverrideprotectedvirtual |
Implements Botcraft::Node< Context >.
Definition at line 353 of file BehaviourTree.hpp.
References Botcraft::Success, and Botcraft::Decorator< Context >::TickChild().