Botcraft 1.21.4
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ProtocolCraft::ServerboundPlayerInputPacket Member List

This is the complete list of members for ProtocolCraft::ServerboundPlayerInputPacket, including all inherited members.

DECLARE_READ_WRITE_SERIALIZEProtocolCraft::ServerboundPlayerInputPacket
Dispatch(Handler *handler)ProtocolCraft::Messageinline
DispatchImpl(Handler *handler) overrideProtocolCraft::BaseMessage< ServerboundPlayerInputPacket >protectedvirtual
GetBackward() constProtocolCraft::ServerboundPlayerInputPacketinline
GetForward() constProtocolCraft::ServerboundPlayerInputPacketinline
GetId() const overrideProtocolCraft::BaseMessage< ServerboundPlayerInputPacket >virtual
GetJump() constProtocolCraft::ServerboundPlayerInputPacketinline
GetLeft() constProtocolCraft::ServerboundPlayerInputPacketinline
GetName() const overrideProtocolCraft::BaseMessage< ServerboundPlayerInputPacket >inlinevirtual
GetRight() constProtocolCraft::ServerboundPlayerInputPacketinline
GetShift() constProtocolCraft::ServerboundPlayerInputPacketinline
GetSprint() constProtocolCraft::ServerboundPlayerInputPacketinline
packet_nameProtocolCraft::ServerboundPlayerInputPacketstatic
Read(ReadIterator &iter, size_t &length)ProtocolCraft::NetworkTypeinlinevirtual
ReadImpl(ReadIterator &iter, size_t &length)=0ProtocolCraft::NetworkTypeprotectedpure virtual
Serialize() constProtocolCraft::NetworkTypeinlinevirtual
SERIALIZED_FIELD_WITHOUT_GETTER_SETTER(Flags, std::bitset< 7 >)ProtocolCraft::ServerboundPlayerInputPacket
SerializeImpl() const =0ProtocolCraft::NetworkTypeprotectedpure virtual
SetBackward(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetForward(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetJump(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetLeft(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetRight(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetShift(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
SetSprint(const bool b)ProtocolCraft::ServerboundPlayerInputPacketinline
THIS typedefProtocolCraft::BaseMessage< ServerboundPlayerInputPacket >protected
Write(WriteContainer &container) const overrideProtocolCraft::Messageinlinevirtual
WriteImpl(WriteContainer &container) const =0ProtocolCraft::NetworkTypeprotectedpure virtual
~BaseMessage() overrideProtocolCraft::BaseMessage< ServerboundPlayerInputPacket >inlinevirtual
~Message()ProtocolCraft::Messageinlinevirtual
~NetworkType()ProtocolCraft::NetworkTypeinlinevirtual