Botcraft
1.21.4
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ClientboundLoginFinishedPacket.hpp
Go to the documentation of this file.
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#if PROTOCOL_VERSION > 767
/* > 1.21.1 */
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#pragma once
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#include "
protocolCraft/BaseMessage.hpp
"
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#include "
protocolCraft/Types/GameProfile/GameProfile.hpp
"
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namespace
ProtocolCraft
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{
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class
ClientboundLoginFinishedPacket
:
public
BaseMessage
<ClientboundLoginFinishedPacket>
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{
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public
:
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static
constexpr
std::string_view
packet_name
=
"Login Finished"
;
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SERIALIZED_FIELD
(
GameProfile
,
ProtocolCraft::GameProfile
);
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DECLARE_READ_WRITE_SERIALIZE
;
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};
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}
//ProtocolCraft
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#endif
BaseMessage.hpp
GameProfile.hpp
ProtocolCraft::BaseMessage
Definition
BaseMessage.hpp:11
ProtocolCraft::ClientboundLoginFinishedPacket
Definition
ClientboundLoginFinishedPacket.hpp:10
ProtocolCraft::ClientboundLoginFinishedPacket::SERIALIZED_FIELD
SERIALIZED_FIELD(GameProfile, ProtocolCraft::GameProfile)
ProtocolCraft::ClientboundLoginFinishedPacket::DECLARE_READ_WRITE_SERIALIZE
DECLARE_READ_WRITE_SERIALIZE
Definition
ClientboundLoginFinishedPacket.hpp:16
ProtocolCraft::ClientboundLoginFinishedPacket::packet_name
static constexpr std::string_view packet_name
Definition
ClientboundLoginFinishedPacket.hpp:12
ProtocolCraft::GameProfile
Definition
GameProfile.hpp:13
ProtocolCraft
Definition
ItemUtilities.hpp:8
protocolCraft
include
protocolCraft
Messages
Login
Clientbound
ClientboundLoginFinishedPacket.hpp
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1.9.8