1#if PROTOCOL_VERSION > 763
13#if PROTOCOL_VERSION < 766
#define SERIALIZED_FIELD(Name,...)
SERIALIZED_FIELD(GameType, unsigned char)
SERIALIZED_FIELD(Seed, long long int)
SERIALIZED_FIELD(PreviousGameType, unsigned char)
SERIALIZED_FIELD(DimensionType, VarInt)
DECLARE_READ_WRITE_SERIALIZE
SERIALIZED_FIELD(IsFlat, bool)
SERIALIZED_FIELD(PortalCooldown, VarInt)
SERIALIZED_FIELD(IsDebug, bool)
SERIALIZED_FIELD(LastDeathLocation, std::optional< GlobalPos >)
SERIALIZED_FIELD(Dimension, Identifier)