25 std::shared_ptr<ServerboundContainerClickPacket> click_window_packet = std::make_shared<ServerboundContainerClickPacket>();
27 click_window_packet->SetContainerId(
static_cast<unsigned char>(container_id));
28 click_window_packet->SetSlotNum(slot_id);
29 click_window_packet->SetButtonNum(button_num);
30#if PROTOCOL_VERSION < 775
31 click_window_packet->SetClickType(click_type);
33 click_window_packet->SetContainerInput(click_type);
40#if PROTOCOL_VERSION < 755
41 auto start = std::chrono::steady_clock::now();
44 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() >= 10000)
46 LOG_WARNING(
"Something went wrong trying to click slot (Timeout).");
49 TransactionState transaction_state = inventory_manager->GetTransactionState(container_id, transaction_id);
50 if (transaction_state == TransactionState::Accepted)
55 else if (transaction_state == TransactionState::Refused)
68 constexpr std::array variable_names = {
69 "ClickSlotInContainer.container_id",
70 "ClickSlotInContainer.slot_id",
71 "ClickSlotInContainer.click_type",
72 "ClickSlotInContainer.button_num"
78 blackboard.
Set<
short>(variable_names[0], container_id);
79 blackboard.
Set<
short>(variable_names[1], slot_id);
80 blackboard.
Set<
int>(variable_names[2], click_type);
81 blackboard.
Set<
char>(variable_names[3], button_num);
88 constexpr std::array variable_names = {
89 "ClickSlotInContainer.container_id",
90 "ClickSlotInContainer.slot_id",
91 "ClickSlotInContainer.click_type",
92 "ClickSlotInContainer.button_num"
98 const short container_id = blackboard.
Get<
short>(variable_names[0]);
99 const short slot_id = blackboard.
Get<
short>(variable_names[1]);
100 const int click_type = blackboard.
Get<
int>(variable_names[2]);
101 const char button_num = blackboard.
Get<
char>(variable_names[3]);
110 if (first_slot == second_slot)
125 LOG_WARNING(
"Failed to swap items (second click)");
141 constexpr std::array variable_names = {
142 "SwapItemsInContainer.container_id",
143 "SwapItemsInContainer.first_slot",
144 "SwapItemsInContainer.second_slot"
149 blackboard.
Set<
short>(variable_names[0], container_id);
150 blackboard.
Set<
short>(variable_names[1], first_slot);
151 blackboard.
Set<
short>(variable_names[2], second_slot);
158 constexpr std::array variable_names = {
159 "SwapItemsInContainer.container_id",
160 "SwapItemsInContainer.first_slot",
161 "SwapItemsInContainer.second_slot"
167 const short container_id = blackboard.
Get<
short>(variable_names[0]);
168 const short first_slot = blackboard.
Get<
short>(variable_names[1]);
169 const short second_slot = blackboard.
Get<
short>(variable_names[2]);
183 if (num_to_keep == 0)
191 while (item_count > num_to_keep)
206 constexpr std::array variable_names = {
207 "DropItemsFromContainer.container_id",
208 "DropItemsFromContainer.slot_id",
209 "DropItemsFromContainer.num_to_keep"
214 blackboard.
Set<
short>(variable_names[0], container_id);
215 blackboard.
Set<
short>(variable_names[1], slot_id);
216 blackboard.
Set<
short>(variable_names[2], num_to_keep);
223 constexpr std::array variable_names = {
224 "DropItemsFromContainer.container_id",
225 "DropItemsFromContainer.slot_id",
226 "DropItemsFromContainer.num_to_keep"
232 const short container_id = blackboard.
Get<
short>(variable_names[0]);
233 const short slot_id = blackboard.
Get<
short>(variable_names[1]);
236 const short num_to_keep = blackboard.
Get<
short>(variable_names[2], 0);
247 LOG_WARNING(
"Failed to put one item in slot (first click)");
254 LOG_WARNING(
"Failed to put one item in slot (second click)");
261 LOG_WARNING(
"Failed to put one item in slot (third click)");
270 constexpr std::array variable_names = {
271 "PutOneItemInContainerSlot.container_id",
272 "PutOneItemInContainerSlot.source_slot",
273 "PutOneItemInContainerSlot.destination_slot"
278 blackboard.
Set<
short>(variable_names[0], container_id);
279 blackboard.
Set<
short>(variable_names[1], source_slot);
280 blackboard.
Set<
short>(variable_names[2], destination_slot);
287 constexpr std::array variable_names = {
288 "PutOneItemInContainerSlot.container_id",
289 "PutOneItemInContainerSlot.source_slot",
290 "PutOneItemInContainerSlot.destination_slot"
296 const short container_id = blackboard.
Get<
short>(variable_names[0]);
297 const short source_slot = blackboard.
Get<
short>(variable_names[1]);
298 const short destination_slot = blackboard.
Get<
short>(variable_names[2]);
308 short inventory_correct_slot_index = -1;
313 const Slot current_selected = hand ==
Hand::Left ? inventory_manager->GetOffHand() : inventory_manager->GetHotbarSelected();
315 && current_selected.GetItemId() == item_id)
323 const auto slots = inventory_manager->GetPlayerInventory()->GetLockedSlots();
324 for (
const auto& [
id, slot] : *slots)
328 && !slot.IsEmptySlot()
329 && slot.GetItemId() == item_id)
331 inventory_correct_slot_index = id;
338 if (inventory_correct_slot_index == -1)
349 constexpr std::array variable_names = {
350 "SetItemIdInHand.item_name",
351 "SetItemIdInHand.hand"
356 blackboard.
Set<
ItemId>(variable_names[0], item_id);
357 blackboard.
Set<
Hand>(variable_names[1], hand);
364 constexpr std::array variable_names = {
365 "SetItemIdInHand.item_name",
366 "SetItemIdInHand.hand"
380 constexpr std::array variable_names = {
381 "SetItemInHand.item_name",
387 blackboard.
Set<std::string>(variable_names[0], item_name);
388 blackboard.
Set<
Hand>(variable_names[1], hand);
397 constexpr std::array variable_names = {
398 "SetItemInHand.item_name",
405 const std::string& item_name = blackboard.
Get<std::string>(variable_names[0]);
414 Status PlaceBlockImpl(
BehaviourClient& client,
const std::string& item_name,
const Position& pos, std::optional<PlayerDiggingFace> face,
const bool wait_confirmation,
const bool allow_midair_placing,
const bool allow_pathfinding)
416 std::shared_ptr<World> world = client.
GetWorld();
420 std::shared_ptr<LocalPlayer> local_player = entity_manager->GetLocalPlayer();
435 const std::vector<Position> neighbour_offsets({
441 bool midair_placing =
true;
443 if (!face.has_value())
445 if (allow_midair_placing)
451 std::vector<PlayerDiggingFace> premium_face_candidates;
452 premium_face_candidates.reserve(6);
453 std::vector<PlayerDiggingFace> second_choice_face_candidates;
454 second_choice_face_candidates.reserve(6);
455 for (
int face_idx = 0; face_idx < 6; face_idx++)
457 const Blockstate* neighbour_block = world->GetBlock(pos + neighbour_offsets[face_idx]);
459 if (neighbour_block !=
nullptr && !neighbour_block->
IsAir() && !neighbour_block->
IsFluid())
461 (neighbour_block->
IsSolid() ? premium_face_candidates : second_choice_face_candidates).push_back(
static_cast<PlayerDiggingFace>(face_idx));
464 if (premium_face_candidates.size() + second_choice_face_candidates.size() == 0)
466 LOG_WARNING(
"Can't place a block in midair at " << pos);
469 std::vector<PlayerDiggingFace>& face_candidates = (premium_face_candidates.size() > 0 ? premium_face_candidates : second_choice_face_candidates);
470 const Vector3<double> player_orientation = local_player->GetFrontVector();
474 Vector3<double> a_offset = neighbour_offsets[static_cast<int>(a)];
475 Vector3<double> b_offset = neighbour_offsets[static_cast<int>(b)];
476 return player_orientation.dot(a_offset) > player_orientation.dot(b_offset);
481 face = face_candidates.front();
486 const Blockstate* block = world->GetBlock(pos);
488 if (block !=
nullptr && !block->
IsAir() && !block->
IsFluid())
493 const Blockstate* neighbour_block = world->GetBlock(pos + neighbour_offsets[
static_cast<int>(face.value())]);
494 midair_placing = neighbour_block ==
nullptr || neighbour_block->
IsAir();
496 if (!allow_midair_placing && midair_placing)
498 LOG_WARNING(
"Can't place a block in midair at " << pos);
509 const int num_item_in_hand = inventory_manager->GetPlayerInventory()->GetSlot(
Window::INVENTORY_HOTBAR_START + inventory_manager->GetIndexHotbarSelected()).GetItemCount();
512 const Position placing_pos = (allow_midair_placing && midair_placing) ? pos : (pos + neighbour_offsets[
static_cast<int>(face.value())]);
514 std::shared_ptr<ServerboundUseItemOnPacket> place_block_packet = std::make_shared<ServerboundUseItemOnPacket>();
516 place_block_packet->SetDirection(
static_cast<int>(face.value()));
517 switch (face.value())
520 place_block_packet->SetCursorPositionX(0.5f);
521 place_block_packet->SetCursorPositionY(0.0f);
522 place_block_packet->SetCursorPositionZ(0.5f);
525 place_block_packet->SetCursorPositionX(0.5f);
526 place_block_packet->SetCursorPositionY(1.0f);
527 place_block_packet->SetCursorPositionZ(0.5f);
530 place_block_packet->SetCursorPositionX(0.5f);
531 place_block_packet->SetCursorPositionY(0.5f);
532 place_block_packet->SetCursorPositionZ(0.0f);
535 place_block_packet->SetCursorPositionX(0.5f);
536 place_block_packet->SetCursorPositionY(0.5f);
537 place_block_packet->SetCursorPositionZ(1.0f);
540 place_block_packet->SetCursorPositionX(1.0f);
541 place_block_packet->SetCursorPositionY(0.5f);
542 place_block_packet->SetCursorPositionZ(0.5f);
545 place_block_packet->SetCursorPositionX(0.0f);
546 place_block_packet->SetCursorPositionY(0.5f);
547 place_block_packet->SetCursorPositionZ(0.5f);
552#if PROTOCOL_VERSION > 452
553 place_block_packet->SetInside(
false);
555 place_block_packet->SetHand(
static_cast<int>(
Hand::Right));
556#if PROTOCOL_VERSION > 758
557 place_block_packet->SetSequence(world->GetNextWorldInteractionSequenceId());
562 network_manager->Send(place_block_packet);
564 std::shared_ptr<ServerboundSwingPacket> swing = std::make_shared<ServerboundSwingPacket>();
566 network_manager->Send(swing);
568 if (!wait_confirmation)
573 bool is_block_ok =
false;
574 bool is_slot_ok =
true;
575 auto start = std::chrono::steady_clock::now();
577 while (!is_block_ok || !is_slot_ok)
579 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() >= 60.0 * ms_per_tick)
581 LOG_WARNING(
'[' << network_manager->GetMyName() <<
"] "
582 <<
"Something went wrong waiting block placement confirmation at " << pos <<
" (Timeout). "
583 <<
"Block ok: " << is_block_ok <<
" Slot ok: " << is_slot_ok
589 const Blockstate* block = world->GetBlock(pos);
591 if (block !=
nullptr && block->
GetName() == item_name)
598 const int new_num_item_in_hand = inventory_manager->GetPlayerInventory()->GetSlot(
Window::INVENTORY_HOTBAR_START + inventory_manager->GetIndexHotbarSelected()).GetItemCount();
599 is_slot_ok = new_num_item_in_hand == num_item_in_hand - 1;
602 if (is_block_ok && is_slot_ok)
613 Status PlaceBlock(
BehaviourClient& client,
const std::string& item_name,
const Position& pos, std::optional<PlayerDiggingFace> face,
const bool wait_confirmation,
const bool allow_midair_placing,
const bool allow_pathfinding)
615 constexpr std::array variable_names = {
616 "PlaceBlock.item_name",
619 "PlaceBlock.wait_confirmation",
620 "PlaceBlock.allow_midair_placing",
621 "PlaceBlock.allow_pathfinding",
626 blackboard.
Set<std::string>(variable_names[0], item_name);
628 blackboard.
Set<std::optional<PlayerDiggingFace>>(variable_names[2], face);
629 blackboard.
Set<
bool>(variable_names[3], wait_confirmation);
630 blackboard.
Set<
bool>(variable_names[4], allow_midair_placing);
631 blackboard.
Set<
bool>(variable_names[5], allow_pathfinding);
633 return PlaceBlockImpl(client, item_name, pos, face, wait_confirmation, allow_midair_placing, allow_pathfinding);
638 constexpr std::array variable_names = {
639 "PlaceBlock.item_name",
642 "PlaceBlock.wait_confirmation",
643 "PlaceBlock.allow_midair_placing",
644 "PlaceBlock.allow_pathfinding",
650 const std::string& item_name = blackboard.
Get<std::string>(variable_names[0]);
654 const std::optional<PlayerDiggingFace> face = blackboard.
Get<std::optional<PlayerDiggingFace>>(variable_names[2],
PlayerDiggingFace::Up);
655 const bool wait_confirmation = blackboard.
Get<
bool>(variable_names[3],
false);
656 const bool allow_midair_placing = blackboard.
Get<
bool>(variable_names[4],
false);
657 const bool allow_pathfinding = blackboard.
Get<
bool>(variable_names[5],
true);
660 return PlaceBlockImpl(client, item_name, pos, face, wait_confirmation, allow_midair_placing, allow_pathfinding);
674 const char current_stack_size = inventory_manager->GetOffHand().GetItemCount();
675 std::shared_ptr<ServerboundUseItemPacket> use_item_packet = std::make_shared<ServerboundUseItemPacket>();
676 use_item_packet->SetHand(
static_cast<int>(
Hand::Left));
677#if PROTOCOL_VERSION > 758
678 use_item_packet->SetSequence(client.
GetWorld()->GetNextWorldInteractionSequenceId());
680 network_manager->Send(use_item_packet);
682 if (!wait_confirmation)
687 auto start = std::chrono::steady_clock::now();
689 while (inventory_manager->GetOffHand().GetItemCount() == current_stack_size)
691 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() >= 60.0 * ms_per_tick)
693 LOG_WARNING(
"Something went wrong trying to eat (Timeout).");
704 constexpr std::array variable_names = {
706 "Eat.wait_confirmation"
711 blackboard.
Set<std::string>(variable_names[0], food_name);
712 blackboard.
Set<
bool>(variable_names[1], wait_confirmation);
714 return EatImpl(client, food_name, wait_confirmation);
719 constexpr std::array variable_names = {
721 "Eat.wait_confirmation"
727 const std::string& food_name = blackboard.
Get<std::string>(variable_names[0]);
730 const bool wait_confirmation = blackboard.
Get<
bool>(variable_names[1],
false);
733 return EatImpl(client, food_name, wait_confirmation);
748 auto start = std::chrono::steady_clock::now();
749 while (inventory_manager->GetFirstOpenedWindowId() == -1)
751 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() >= 3000)
753 LOG_WARNING(
"Something went wrong trying to open container (Timeout).");
764 constexpr std::array variable_names = {
777 constexpr std::array variable_names = {
796 std::shared_ptr<ServerboundContainerClosePacket> close_container_packet = std::make_shared<ServerboundContainerClosePacket>();
797 short true_container_id = container_id;
798 if (true_container_id < 0)
800 true_container_id = inventory_manager->GetFirstOpenedWindowId();
802 close_container_packet->SetContainerId(
static_cast<unsigned char>(true_container_id));
803 network_manager->Send(close_container_packet);
807 inventory_manager->EraseInventory(true_container_id);
814 constexpr std::array variable_names = {
815 "CloseContainer.container_id"
820 blackboard.
Set<
short>(variable_names[0], container_id);
827 constexpr std::array variable_names = {
828 "CloseContainer.container_id"
834 const short container_id = blackboard.
Get<
short>(variable_names[0], -1);
845 std::stringstream output;
847 output <<
"Cursor --> " << inventory_manager->GetCursor().Serialize().Dump() <<
"\n";
848 auto slots = inventory_manager->GetPlayerInventory()->GetLockedSlots();
849 for (
const auto& [
id, slot] : *slots)
851 output <<
id <<
" --> " << slot.Serialize().Dump() <<
"\n";
854 LOG(output.str(), level);
860 constexpr std::array variable_names = {
861 "LogInventoryContent.level"
866 blackboard.
Set<
LogLevel>(variable_names[0], level);
873 constexpr std::array variable_names = {
874 "LogInventoryContent.level"
886#if PROTOCOL_VERSION > 451
893 auto start = std::chrono::steady_clock::now();
894 size_t num_trades = 0;
897 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() > 5000)
899 LOG_WARNING(
"Something went wrong waiting trade opening (Timeout).");
903 num_trades = inventory_manager->GetAvailableMerchantOffers().size();
905 }
while (num_trades <= 0 || inventory_manager->GetFirstOpenedWindowId() == -1);
907 const short container_id = inventory_manager->GetFirstOpenedWindowId();
908 std::shared_ptr<Window> trading_container = inventory_manager->GetWindow(container_id);
910 if (trading_container ==
nullptr)
912 LOG_WARNING(
"Something went wrong during trade (window closed).");
916 int trade_index = trade_id;
917 bool has_trade_second_item =
false;
918 const std::vector<ProtocolCraft::MerchantOffer> trades = inventory_manager->GetAvailableMerchantOffers();
923 for (
int i = 0; i < trades.size(); ++i)
925 if ((buy && trades[i].GetOutputItem().GetItemId() == item_id)
926 || (!buy && trades[i].GetInputItem1().GetItemId() == item_id))
929 has_trade_second_item = trades[i].GetInputItem2().has_value();
935 if (trade_index == -1)
942 if (trades[trade_index].GetNumberOfTradesUses() >= trades[trade_index].GetMaximumNumberOfTradeUses())
951 std::shared_ptr<ServerboundSelectTradePacket> select_trade_packet = std::make_shared<ServerboundSelectTradePacket>();
952 select_trade_packet->SetItem(trade_index);
954 network_manager->Send(select_trade_packet);
956 start = std::chrono::steady_clock::now();
958 bool correct_items =
false;
961 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() > 5000)
963 LOG_WARNING(
"Something went wrong waiting trade selection (Timeout). Maybe an item was missing?");
967 correct_items = (buy && trading_container->GetSlot(2).GetItemId() == item_id) ||
968 (!buy && !trading_container->GetSlot(2).IsEmptySlot()
969 && (trading_container->GetSlot(0).GetItemId() == item_id || trading_container->GetSlot(1).GetItemId() == item_id));
971 }
while (!correct_items);
974 std::vector<short> empty_slots(has_trade_second_item ? 3 : 2);
975 int empty_slots_index = 0;
977 auto slots = trading_container->GetLockedSlots();
978 for (
const auto& [
id, slot] : *slots)
980 if (id < trading_container->GetFirstPlayerInventorySlot())
985 if (slot.IsEmptySlot())
987 empty_slots[empty_slots_index] = id;
989 if (empty_slots_index == empty_slots.size())
996 if (empty_slots_index == 0)
998 LOG_WARNING(
"No free space in inventory for trading to happen.");
1001 else if (empty_slots_index < empty_slots.size())
1003 LOG_WARNING(
"Not enough free space in inventory for trading. Input items may be lost");
1007 const Slot input_slot_1 = trading_container->GetSlot(0);
1008 const Slot input_slot_2 = trading_container->GetSlot(1);
1013 LOG_WARNING(
"Failed to swap output slot during trading attempt");
1018 start = std::chrono::steady_clock::now();
1021 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() > 5000)
1023 LOG_WARNING(
"Something went wrong waiting trade input update (Timeout).");
1027 if ((input_slot_1.
IsEmptySlot() || input_slot_1.GetItemCount() != trading_container->GetSlot(0).GetItemCount()) &&
1028 (input_slot_2.
IsEmptySlot() || input_slot_2.GetItemCount() != trading_container->GetSlot(1).GetItemCount()))
1036 for (
int i = 0; i < empty_slots_index - 1; ++i)
1040 LOG_WARNING(
"Failed to swap slots " << i <<
" after trading attempt");
1047 inventory_manager->IncrementMerchantOfferUse(trade_index);
1054 constexpr std::array variable_names = {
1062 blackboard.
Set<
int>(variable_names[0], item_id);
1063 blackboard.
Set<
bool>(variable_names[1], buy);
1064 blackboard.
Set<
int>(variable_names[2], trade_id);
1066 return TradeImpl(client, item_id, buy, trade_id);
1071 constexpr std::array variable_names = {
1080 const int item_id = blackboard.
Get<
int>(variable_names[0]);
1081 const bool buy = blackboard.
Get<
bool>(variable_names[1]);
1084 const int trade_id = blackboard.
Get<
int>(variable_names[2], -1);
1086 return TradeImpl(client, item_id, buy, trade_id);
1100 return TradeImpl(client, item_id, buy, trade_id);
1105 constexpr std::array variable_names = {
1106 "TradeName.item_name",
1108 "TradeName.trade_id"
1113 blackboard.
Set<std::string>(variable_names[0], item_name);
1114 blackboard.
Set<
bool>(variable_names[1], buy);
1115 blackboard.
Set<
int>(variable_names[2], trade_id);
1122 constexpr std::array variable_names = {
1123 "TradeName.item_name",
1125 "TradeName.trade_id"
1131 const std::string& item_name = blackboard.
Get<std::string>(variable_names[0]);
1132 const bool buy = blackboard.
Get<
bool>(variable_names[1]);
1135 const int trade_id = blackboard.
Get<
int>(variable_names[2], -1);
1149 bool use_inventory_craft =
false;
1150 if (!allow_inventory_craft)
1152 use_inventory_craft =
false;
1160 for (
int y = 0; y < 3; ++y)
1162 for (
int x = 0; x < 3; ++x)
1164#if PROTOCOL_VERSION < 350
1165 if (inputs[y][x].first != -1)
1167 if (inputs[y][x] != -1)
1170 min_x = std::min(x, min_x);
1171 max_x = std::max(x, max_x);
1172 min_y = std::min(y, min_y);
1173 max_y = std::max(y, max_y);
1178 use_inventory_craft = (max_x - min_x) < 2 && (max_y - min_y) < 2;
1181 int crafting_container_id = -1;
1183 if (!use_inventory_craft)
1185 auto start = std::chrono::steady_clock::now();
1188 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() > 5000)
1190 LOG_WARNING(
"Something went wrong waiting craft opening (Timeout).");
1193 crafting_container_id = inventory_manager->GetFirstOpenedWindowId();
1195 }
while (crafting_container_id == -1);
1202 std::shared_ptr<Window> crafting_container = inventory_manager->GetWindow(crafting_container_id);
1204 if (crafting_container ==
nullptr)
1206 LOG_WARNING(
"Something went wrong during craft (window closed).");
1210 Slot output_slot_before;
1212 for (
int y = min_y; y < max_y + 1; ++y)
1214 for (
int x = min_x; x < max_x + 1; ++x)
1217 if (y == min_y && x == min_x)
1219 output_slot_before = crafting_container->GetSlot(0);
1222 const int destination_slot = use_inventory_craft ? (1 + x - min_x + (y - min_y) * 2) : (1 + x + 3 * y);
1224 int source_slot = -1;
1225 int source_quantity = -1;
1228 auto slots = crafting_container->GetLockedSlots();
1229 for (
const auto& [
id, slot] : *slots)
1231 if (id < crafting_container->GetFirstPlayerInventorySlot())
1235#if PROTOCOL_VERSION < 350
1236 if (slot.GetBlockId() == inputs[y][x].first && slot.GetItemDamage() == inputs[y][x].second)
1238 if (slot.GetItemId() == inputs[y][x])
1242 source_quantity = slot.GetItemCount();
1248 if (source_slot == -1)
1268 if (source_quantity > 1)
1281 auto start = std::chrono::steady_clock::now();
1284 if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - start).count() > 5000)
1286 LOG_WARNING(
"Something went wrong waiting craft output update (Timeout).");
1289 if (!crafting_container->GetSlot(0).SameItem(output_slot_before))
1299 LOG_WARNING(
"Error trying to click on output during crafting");
1304 int destination_slot = -999;
1306 auto slots = crafting_container->GetLockedSlots();
1307 for (
const auto& [
id, slot] : *slots)
1315 if (slot.IsEmptySlot() ||
1316 (inventory_manager->GetCursor().GetItemId() == slot.GetItemId() &&
1320 destination_slot = id;
1326 if (destination_slot == -999)
1328 LOG_INFO(
"No available space for crafted item, will be thrown out");
1333 LOG_WARNING(
"Error trying to put back output during crafting");
1340#if PROTOCOL_VERSION < 350
1341 Status Craft(BehaviourClient& client,
const std::array<std::array<std::pair<int, unsigned char>, 3>, 3>& inputs,
const bool allow_inventory_craft)
1346 constexpr std::array variable_names = {
1348 "Craft.allow_inventory_craft"
1353#if PROTOCOL_VERSION < 350
1354 blackboard.
Set<std::array<std::array<std::pair<int, unsigned char>, 3>, 3>>(variable_names[0], inputs);
1356 blackboard.
Set<std::array<std::array<int, 3>, 3>>(variable_names[0], inputs);
1358 blackboard.
Set<
bool>(variable_names[1], allow_inventory_craft);
1360 return CraftImpl(client, inputs, allow_inventory_craft);
1365 constexpr std::array variable_names = {
1367 "Craft.allow_inventory_craft"
1373#if PROTOCOL_VERSION < 350
1374 const std::array<std::array<std::pair<int, unsigned char>, 3>, 3>& inputs = blackboard.
Get<std::array<std::array<std::pair<int, unsigned char>, 3>, 3>>(variable_names[0]);
1376 const std::array<std::array<int, 3>, 3>& inputs = blackboard.
Get<std::array<std::array<int, 3>, 3>>(variable_names[0]);
1380 const bool allow_inventory_craft = blackboard.
Get<
bool>(variable_names[1],
true);
1382 return CraftImpl(client, inputs, allow_inventory_craft);
1389#if PROTOCOL_VERSION < 350
1390 std::array<std::array<std::pair<int, unsigned char>, 3>, 3> inputs_ids;
1392 std::array<std::array<int, 3>, 3> inputs_ids;
1394 for (
size_t i = 0; i < 3; ++i)
1396 for (
size_t j = 0; j < 3; ++j)
1398#if PROTOCOL_VERSION < 350
1399 inputs_ids[i][j] = inputs[i][j] ==
"" ? std::pair<int, unsigned char>{ -1, 0 } : assets_manager.
GetItemID(inputs[i][j]);
1401 inputs_ids[i][j] = inputs[i][j] ==
"" ? -1 : assets_manager.
GetItemID(inputs[i][j]);
1405 return Craft(client, inputs_ids, allow_inventory_craft);
1410 constexpr std::array variable_names = {
1411 "CraftNamed.inputs",
1412 "CraftNamed.allow_inventory_craft"
1417 blackboard.
Set<std::array<std::array<std::string, 3>, 3>>(variable_names[0], inputs);
1418 blackboard.
Set<
bool>(variable_names[1], allow_inventory_craft);
1425 constexpr std::array variable_names = {
1426 "CraftNamed.inputs",
1427 "CraftNamed.allow_inventory_craft"
1433 const std::array<std::array<std::string, 3>, 3>& inputs = blackboard.
Get<std::array<std::array<std::string, 3>, 3>>(variable_names[0]);
1436 const bool allow_inventory_craft = blackboard.
Get<
bool>(variable_names[1],
true);
1446 int quantity_sum = 0;
1448 auto slots = inventory_manager->GetPlayerInventory()->GetLockedSlots();
1449 for (
const auto& [
id, slot] : *slots)
1456 if (!slot.IsEmptySlot() && item_id == slot.GetItemId())
1458 quantity_sum += slot.GetItemCount();
1461 if (quantity_sum >= quantity)
1473 constexpr std::array variable_names = {
1474 "HasItemIdInInventory.item_id",
1475 "HasItemIdInInventory.quantity"
1479 blackboard.
Set<
ItemId>(variable_names[0], item_id);
1480 blackboard.
Set<
int>(variable_names[1], quantity);
1487 constexpr std::array variable_names = {
1488 "HasItemIdInInventory.item_id",
1489 "HasItemIdInInventory.quantity"
1498 const int quantity = blackboard.
Get<
int>(variable_names[1], 1);
1505 constexpr std::array variable_names = {
1506 "HasItemInInventory.item_name",
1507 "HasItemInInventory.quantity"
1511 blackboard.
Set<std::string>(variable_names[0], item_name);
1512 blackboard.
Set<
int>(variable_names[1], quantity);
1521 constexpr std::array variable_names = {
1522 "HasItemInInventory.item_name",
1523 "HasItemInInventory.quantity"
1529 const std::string& item_name = blackboard.
Get<std::string>(variable_names[0]);
1532 const int quantity = blackboard.
Get<
int>(variable_names[1], 1);
1541 std::shared_ptr<Window> player_inventory = inventory_manager->GetPlayerInventory();
1545 short src_index = -1;
1546 short dst_index = -1;
1549 const Slot dst_slot = player_inventory->GetSlot(i);
1558 if (available_space == 0)
1565 const Slot src_slot = player_inventory->GetSlot(j);
1568 && src_slot.GetItemCount() <= available_space)
1575 if (src_index != -1)
1583 if (src_index == -1 && dst_index == -1)
1591 LOG_WARNING(
"Error trying to pick up slot during inventory sorting");
1597 LOG_WARNING(
"Error trying to put down slot during inventory sorting");
#define LOG_WARNING(osstream)
#define LOG_INFO(osstream)
#define LOG(osstream, level)
const std::unordered_map< ItemId, std::unique_ptr< Item > > & Items() const
static AssetsManager & getInstance()
ItemId GetItemID(const std::string &item_name) const
A ManagersClient extended with a blackboard that can store any kind of data and a virtual Yield funct...
Blackboard & GetBlackboard()
A map wrapper to store arbitrary data.
void Set(const std::string &key, const T &value)
Set map entry at key to value.
const T & Get(const std::string &key)
Get the map value at key, casting it to T.
const std::string & GetName() const
std::shared_ptr< NetworkManager > GetNetworkManager() const
std::shared_ptr< EntityManager > GetEntityManager() const
std::shared_ptr< PhysicsManager > GetPhysicsManager() const
std::shared_ptr< InventoryManager > GetInventoryManager() const
int SendInventoryTransaction(const std::shared_ptr< ProtocolCraft::ServerboundContainerClickPacket > &transaction)
std::shared_ptr< World > GetWorld() const
static constexpr short INVENTORY_HOTBAR_START
static constexpr short INVENTORY_STORAGE_START
static constexpr short PLAYER_INVENTORY_INDEX
static constexpr short INVENTORY_OFFHAND_INDEX
bool SameItem(const Slot &s) const
Status CraftNamedImpl(BehaviourClient &client, const std::array< std::array< std::string, 3 >, 3 > &inputs, const bool allow_inventory_craft)
Status OpenContainerImpl(BehaviourClient &client, const Position &pos)
Status PutOneItemInContainerSlot(BehaviourClient &client, const short container_id, const short source_slot, const short destination_slot)
Take one item from source_slot, and put it on destination_slot.
Status ClickSlotInContainerImpl(BehaviourClient &client, const short container_id, const short slot_id, const int click_type, const char button_num)
Status HasItemInInventoryBlackboard(BehaviourClient &client)
Same thing as HasItemInInventory, but reads its parameters from the blackboard.
Status Craft(BehaviourClient &client, const std::array< std::array< ItemId, 3 >, 3 > &inputs, const bool allow_inventory_craft=true)
Put item in a crafting container and click on the output, storing it in the inventory.
Status TradeNameBlackboard(BehaviourClient &client)
Same thing as TradeName, but reads its parameters from the blackboard.
Status HasItemIdInInventory(BehaviourClient &client, const ItemId item_id, const int quantity=1)
Check if item_id is present in inventory.
Status TradeBlackboard(BehaviourClient &client)
Same thing as Trade, but reads its parameters from the blackboard.
Status SetItemIdInHandBlackboard(BehaviourClient &client)
Same thing as SetItemIdInHand, but reads its parameters from the blackboard.
Status DropItemsFromContainer(BehaviourClient &client, const short container_id, const short slot_id, const short num_to_keep=0)
Drop item out of inventory.
Status EatBlackboard(BehaviourClient &client)
Same thing as Eat, but reads its parameters from the blackboard.
Status CloseContainer(BehaviourClient &client, const short container_id=-1)
Close an opened container.
Status SetItemInHandBlackboard(BehaviourClient &client)
Same thing as SetItemInHand, but reads its parameters from the blackboard.
Status GoTo(BehaviourClient &client, const Position &goal, const int dist_tolerance=0, const int min_end_dist=0, const int min_end_dist_xz=0, const bool allow_jump=true, const bool sprint=true, const float speed_factor=1.0f)
Find a path to a block position and navigate to it.
Status HasItemInInventory(BehaviourClient &client, const std::string &item_name, const int quantity=1)
Check if item_name is present in inventory.
Status PlaceBlockImpl(BehaviourClient &client, const std::string &item_name, const Position &pos, std::optional< PlayerDiggingFace > face, const bool wait_confirmation, const bool allow_midair_placing, const bool allow_pathfinding)
Status LogInventoryContent(BehaviourClient &client, const LogLevel level=LogLevel::Info)
Log all the inventory content at given log level.
Status SwapItemsInContainer(BehaviourClient &client, const short container_id, const short first_slot, const short second_slot)
Swap two slots in a given container.
Status CraftNamed(BehaviourClient &client, const std::array< std::array< std::string, 3 >, 3 > &inputs, const bool allow_inventory_craft=true)
Put item in a crafting container and click on the output, storing it in the inventory.
Status SetItemInHandImpl(BehaviourClient &client, const ItemId item_id, const Hand hand)
Status CraftBlackboard(BehaviourClient &client)
Same thing as Craft, but reads its parameters from the blackboard.
Status ClickSlotInContainerBlackboard(BehaviourClient &client)
Same thing as ClickSlotInContainer, but reads its parameters from the blackboard.
Status HasItemIdInInventoryBlackboard(BehaviourClient &client)
Same thing as HasItemIdInInventory, but reads its parameters from the blackboard.
Status PutOneItemInContainerSlotBlackboard(BehaviourClient &client)
Same thing as PutOneItemInContainerSlot, but reads its parameters from the blackboard.
Status LookAt(BehaviourClient &client, const Vector3< double > &target, const bool set_pitch=true, const bool sync_to_server=true)
Turn the camera to look at a given target and send the new rotation to the server.
Status InteractWithBlock(BehaviourClient &client, const Position &pos, const PlayerDiggingFace face=PlayerDiggingFace::Up, const bool animation=true)
Interact (right click) with the block at the given location.
Status PlaceBlock(BehaviourClient &client, const std::string &item_name, const Position &pos, std::optional< PlayerDiggingFace > face=std::nullopt, const bool wait_confirmation=false, const bool allow_midair_placing=false, const bool allow_pathfinding=true)
Try to place the item at given pos.
Status SortInventory(BehaviourClient &client)
Clean the inventory stacking same items together.
Status HasItemInInventoryImpl(BehaviourClient &client, const ItemId item_id, const int quantity)
Status DropItemsFromContainerImpl(BehaviourClient &client, const short container_id, const short slot_id, const short num_to_keep)
Status TradeImpl(BehaviourClient &client, const int item_id, const bool buy, const int trade_id)
Status SetItemInHand(BehaviourClient &client, const std::string &item_name, const Hand hand=Hand::Right)
Try to set a given item in the given hand.
Status CraftImpl(BehaviourClient &client, const std::array< std::array< ItemId, 3 >, 3 > &inputs, const bool allow_inventory_craft)
Status CloseContainerImpl(BehaviourClient &client, const short container_id)
Status OpenContainer(BehaviourClient &client, const Position &pos)
Open a container at a given position.
Status Eat(BehaviourClient &client, const std::string &food_name, const bool wait_confirmation=true)
Search for food item in the inventory and eat it.
Status ClickSlotInContainer(BehaviourClient &client, const short container_id, const short slot_id, const int click_type, const char button_num)
Perform a click action on a container.
Status DropItemsFromContainerBlackboard(BehaviourClient &client)
Same thing as DropItemsFromContainer, but reads its parameters from the blackboard.
Status LogInventoryContentBlackboard(BehaviourClient &client)
Same thing as LogInventoryContent, but reads its parameters from the blackboard.
Status PlaceBlockBlackboard(BehaviourClient &client)
Same thing as PlaceBlock, but reads its parameters from the blackboard.
Status CloseContainerBlackboard(BehaviourClient &client)
Same thing as CloseContainer, but reads its parameters from the blackboard.
Status LogInventoryContentImpl(BehaviourClient &client, const LogLevel level)
Status OpenContainerBlackboard(BehaviourClient &client)
Same thing as OpenContainer, but reads its parameters from the blackboard.
Status EatImpl(BehaviourClient &client, const std::string &food_name, const bool wait_confirmation)
Status SwapItemsInContainerBlackboard(BehaviourClient &client)
Same thing as SwapItemsInContainer, but reads its parameters from the blackboard.
Status Trade(BehaviourClient &client, const int item_id, const bool buy, const int trade_id=-1)
Buy or sell an item, assuming a trading window is currently opened.
Status TradeNameImpl(BehaviourClient &client, const std::string &item_name, const bool buy, const int trade_id)
Status SwapItemsInContainerImpl(BehaviourClient &client, const short container_id, const short first_slot, const short second_slot)
Status TradeName(BehaviourClient &client, const std::string &item_name, const bool buy, const int trade_id=-1)
Buy or sell an item, assuming a trading window is currently opened.
Status SetItemIdInHand(BehaviourClient &client, const ItemId item_id, const Hand hand=Hand::Right)
Try to set a given item in the given hand.
Status CraftNamedBlackboard(BehaviourClient &client)
Same thing as CraftNamed, but reads its parameters from the blackboard.
Status PutOneItemInContainerSlotImpl(BehaviourClient &client, const short container_id, const short source_slot, const short destination_slot)
double SqrDist(const Vector3 &v) const
ProtocolCraft::NetworkPosition ToNetworkPosition() const