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Botcraft 1.21.10
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#include "botcraft/Renderer/RenderingManager.hpp"#include <glad/glad.h>#include <GLFW/glfw3.h>#include <glm/glm.hpp>#include <glm/gtc/type_ptr.hpp>#include <imgui.h>#include <imgui_impl_glfw.h>#include <imgui_impl_opengl3.h>#include "botcraft/Renderer/Atlas.hpp"#include "botcraft/Renderer/BehaviourRenderer.hpp"#include "botcraft/Renderer/Camera.hpp"#include "botcraft/Renderer/Chunk.hpp"#include "botcraft/Renderer/ImageSaver.hpp"#include "botcraft/Renderer/Shader.hpp"#include "botcraft/Renderer/TransparentChunk.hpp"#include "botcraft/Renderer/WorldRenderer.hpp"#include "botcraft/Game/AssetsManager.hpp"#include "botcraft/Game/World/World.hpp"#include "botcraft/Game/World/Chunk.hpp"#include "botcraft/Game/Entities/EntityManager.hpp"#include "botcraft/Game/Entities/LocalPlayer.hpp"#include "botcraft/Game/Entities/entities/Entity.hpp"#include "botcraft/Game/Inventory/InventoryManager.hpp"#include "botcraft/Game/Inventory/Window.hpp"#include "botcraft/Utilities/Logger.hpp"#include "botcraft/Utilities/SleepUtilities.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Botcraft |
| namespace | Botcraft::Renderer |
Functions | |
| const std::vector< float > | color_day ({ 0.6f, 0.85f, 0.9f }) |
| const std::vector< float > | color_night ({0.1f, 0.1f, 0.1f}) |
| const std::vector< float > color_day | ( | { 0.6f, 0.85f, 0.9f } | ) |
Referenced by Botcraft::Renderer::RenderingManager::Run().
| const std::vector< float > color_night | ( | {0.1f, 0.1f, 0.1f} | ) |
Referenced by Botcraft::Renderer::RenderingManager::Run().