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Botcraft 1.21.4
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#include "botcraft/Renderer/RenderingManager.hpp"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include "botcraft/Renderer/Atlas.hpp"
#include "botcraft/Renderer/BehaviourRenderer.hpp"
#include "botcraft/Renderer/Camera.hpp"
#include "botcraft/Renderer/Chunk.hpp"
#include "botcraft/Renderer/ImageSaver.hpp"
#include "botcraft/Renderer/Shader.hpp"
#include "botcraft/Renderer/TransparentChunk.hpp"
#include "botcraft/Renderer/WorldRenderer.hpp"
#include "botcraft/Game/AssetsManager.hpp"
#include "botcraft/Game/World/World.hpp"
#include "botcraft/Game/World/Chunk.hpp"
#include "botcraft/Game/Entities/EntityManager.hpp"
#include "botcraft/Game/Entities/LocalPlayer.hpp"
#include "botcraft/Game/Entities/entities/Entity.hpp"
#include "botcraft/Game/Inventory/InventoryManager.hpp"
#include "botcraft/Game/Inventory/Window.hpp"
#include "botcraft/Utilities/Logger.hpp"
#include "botcraft/Utilities/SleepUtilities.hpp"
Go to the source code of this file.
Namespaces | |
namespace | Botcraft |
namespace | Botcraft::Renderer |
Functions | |
const std::vector< float > | color_day ({ 0.6f, 0.85f, 0.9f }) |
const std::vector< float > | color_night ({0.1f, 0.1f, 0.1f}) |
const std::vector< float > color_day | ( | { 0.6f, 0.85f, 0.9f } | ) |
Referenced by Botcraft::Renderer::RenderingManager::Run().
const std::vector< float > color_night | ( | {0.1f, 0.1f, 0.1f} | ) |
Referenced by Botcraft::Renderer::RenderingManager::Run().