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Botcraft 1.21.10
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#include <vector>#include <memory>#include <functional>#include <string>#include <stdexcept>#include "botcraft/AI/BaseNode.hpp"#include "botcraft/AI/Status.hpp"#include "botcraft/Utilities/Templates.hpp"Go to the source code of this file.
Classes | |
| class | Botcraft::Node< Context > |
| class | Botcraft::Composite< Context > |
| class | Botcraft::Decorator< Context > |
| class | Botcraft::Leaf< Context > |
| class | Botcraft::BehaviourTree< Context > |
| class | Botcraft::Sequence< Context > |
| Sequence implementation. More... | |
| class | Botcraft::Selector< Context > |
| Selector implementation. More... | |
| class | Botcraft::Inverter< Context > |
| A Decorator that inverts the result of its child. More... | |
| class | Botcraft::Succeeder< Context > |
| A Decorator that always return success, independently of the result of its child. More... | |
| class | Botcraft::Repeater< Context > |
| A Decorator that ticks its child n times (repeat until first success if n == 0). More... | |
| class | Botcraft::CompositeBuilder< Parent, Context > |
| class | Botcraft::DecoratorBuilder< Parent, Context > |
| class | Botcraft::Builder< Context > |
Namespaces | |
| namespace | Botcraft |
Functions | |
| Botcraft::GENERATE_CHECK_HAS_FUNC (OnNodeStartTick) | |
| Botcraft::GENERATE_CHECK_HAS_FUNC (OnNodeEndTick) | |
| Botcraft::GENERATE_CHECK_HAS_FUNC (OnNodeTickChild) | |